AI Insights · Timothy · April 2022
Top 5 Platformer Games on Android in Greece - Q1 2022
Discover the performance of the leading platformer games on Android in Greece during Q1 2022, with insights into weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 platformer games on Android in Greece exhibited diverse performance metrics. The data from Sensor Tower provides an in-depth look at weekly downloads, revenue, and active users for these popular titles.
Count Masters: Stickman Games saw a moderate fluctuation in weekly downloads, peaking at around 11K in early January and then gradually declining to approximately 8K by the end of March. The game's weekly active users followed a similar pattern, with a high of 33K in January and a slight dip to nearly 29K by the end of the quarter.
Twerk Race 3d — Fun run game! experienced a significant surge in weekly downloads, starting from 89 in late December and reaching a peak of over 15K in early February. However, downloads tapered off to about 6K by the end of March. Weekly active users also mirrored this trend, rising sharply to a peak of 27K in early February before settling down to 18K by the end of the quarter.
Subway Surfers maintained a steady performance in weekly downloads, ranging between 5K and 7K throughout the quarter. The game's weekly revenue displayed minor fluctuations, peaking at $155 in early February. Subway Surfers also saw a consistent increase in weekly active users, starting from 65K in late December and reaching 138K by mid-March before a slight decline to 130K at the end of the quarter.
Sandwich Runner had a varied performance in weekly downloads, peaking at 7K in early January and then stabilizing around 4K to 5K for the remainder of the quarter. The game’s weekly active users showed a steady increase, starting from 2K in late December and climbing to over 15K by the end of March.
Going Balls demonstrated a fluctuating trend in weekly downloads, with a peak of 8K in late January and a decline to about 4K by the end of March. The game's weekly active users exhibited an upward trajectory, starting from 23K in late December and reaching a high of nearly 29K by late January, before stabilizing around 22K to 23K towards the end of the quarter.
For more detailed insights and analytics on these top-performing platformer games, visit Sensor Tower.